

I also ran into a few instances of it happening on the scale that someone posted a video of earlier in the thread, where it was making glitched out beeps, and in one case it sounded like it was suddenly playing a glitchy version of an entirely different BGM suddenly. Having it pop up there kinda dulled the impact of some of those scenes, unfortunately. It was excellent, but those audio bugs I initially wrote off as being annoying become incredibly frustrating when every emotional scene in the final route had crackling BGM. I ended up playing through the entirety of it yesterday.

But if you're looking for amazing game-play you bought the wrong game. But I assure you the ending is worth it, and playing the game as it's entirety would make the experience even more amazing. It plays more like a visual novel, and you need the exploration of playing through all the stories to understand the background of all the characters to understand most of the deep story of Bad Boy Love. Sadly you have to play through each story and complete each ending to unlock Bad Boy Love, which is the deep story of the game. I can easily see this becoming a show that lasts a good 12 episodes. The birds will mostly be appeared as humans because of the "powerful visualization module." So most scenes will be them viewed as humanoids (to help with animation, and logic purposes), but will be switched on and off to birds for a more realistic world effect, fan service, and plot purposes.
Hatoful boyfriend endings guide full#
Whether or not it's for you really boils down to is how open you are to experiencing something completely off the wall.My idea is that each episode will be the entire school year with Hyoko dating each person getting their full ending each episode will be the final chapter or the full true ending of each characters story/relationship arc, everything seems like it's setting up to another generic love interest story until the last episode or two when the Bad Boy Love comes up and blows everyone away with it's story. With its relatively cheap price tag, Hatoful Boyfriend's gaffes can easily be overlooked. Expect the odd crackle and an occasional alarming piece of clipping. But it's the audio glitches that really detract from the game, making it feel like a rushed port. Meanwhile, the game's audio is a melange of classical music and cheesy muzak. The translation is a little raw at times, with the sort of spelling, punctuation, and grammar mistakes that you'd expect in a fan-translation, not an official localisation. Some of the backstories are ludicrous in the best possible way. The clubs and classes you choose to attend will affect which characters you run into the most, giving you the opportunity to lay down some slick responses.Īs you complete more storylines further options open up, enabling you to romance new characters.Įach successful playthrough only takes an hour or two depending on your reading speed, but the real fun comes from exploring each of the game's different paths. It's absolutely, unforgivingly mad, and I love it all the more for it. The next, a scooter-riding, takoyaki-selling java sparrow is defending you from a loft of punk pigeons. One playthrough you're discovering your romantic interest, a rock dove, is crossdressing as a maid in a transvestite cafe. And all of this school's staff and students are birds. You play Tosaka Hiyoko, a high school girl at St. For the most part.įunctionally, it's a standard otome game - 2D backdrops and character portraits, branching paths, and over a dozen endings depending on who you woo.

While last month's Steins Gate is often lauded for breaking the visual novel mould, Hatoful Boyfriend sticks to its guns. There's no reason why they shouldn't either - visual novels unfold in much the same way as the Choose Your Own Adventure games that many of us grew up with. But more and more of these curios are making their way westward thanks to the rise of the indie.

The visual novel is a genre that's not that well known outside of Japan.
